What

A cooldown condition limits X increments of progress for Y seconds

Why

Notes

Effort: Medium → Very High

Mid-development, I changed this task’s from Medium to Very High. I realized having a cooldown state without any visual support to it was confusing. So I have to add UI to this and it’s actually a pain 🙂 Had I known this before and had I not already implemented the actual cooldown logic yet, I would have de-prioritized this task for sure. Let that be a lesson for future tasks that require UI.